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  2. Branch and cut - Wikipedia

    en.wikipedia.org/wiki/Branch_and_cut

    Branch and cut [1] is a method of combinatorial optimization for solving integer linear programs (ILPs), that is, linear programming (LP) problems where some or all the unknowns are restricted to integer values. [2] Branch and cut involves running a branch and bound algorithm and using cutting planes to tighten

  3. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  4. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    Branch and bound; Branch and cut; Branch and price; if the problem has some extra structure, it may be possible to apply delayed column generation. Such integer-programming algorithms are discussed by Padberg and in Beasley.

  5. Linear programming relaxation - Wikipedia

    en.wikipedia.org/wiki/Linear_programming_relaxation

    The related branch and cut method combines the cutting plane and branch and bound methods. In any subproblem, it runs the cutting plane method until no more cutting planes can be found, and then branches on one of the remaining fractional variables.

  6. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  7. Cutting-plane method - Wikipedia

    en.wikipedia.org/wiki/Cutting-plane_method

    Cutting planes were proposed by Ralph Gomory in the 1950s as a method for solving integer programming and mixed-integer programming problems. However, most experts, including Gomory himself, considered them to be impractical due to numerical instability, as well as ineffective because many rounds of cuts were needed to make progress towards the solution.

  8. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/.../Skeleton_(computer_programming)

    Branch and bound’ is an algorithm that also uses map algorithms, however instead of applying the ‘while’ algorithm to run the tasks simultaneously, this algorithm splits the tasks into branches. Each branch has a specific purpose, or ‘bound’, where the conditional statement will cause it to stop. Computer programming portal

  9. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.