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Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of if , when and where two or more objects intersect.
A local collision is a collision that occurs at the NIC, as opposed to on the wire. A NIC cannot detect local collisions without attempting to send information. On UTP cable, a local collision is detected on the local segment only when a station detects a signal on the RX pair at the same time it is sending on the TX pair. Since the two signals ...
Real-time systems generally have to use discrete collision detection, with other ad hoc ways to avoid failing to detect collisions. Detection of collisions between cloth and environmental objects with a well defined "inside" is straightforward since the system can detect unambiguously whether the cloth mesh vertices and faces are intersecting ...
It is particularly important for wireless networks, where the alternative with collision detection CSMA/CD, is not possible due to wireless transmitters desensing (turning off) their receivers during packet transmission. CSMA/CA is unreliable due to the hidden node problem. [3] [4] CSMA/CA is a protocol that operates in the data link layer.
CSMA/CD is used to improve CSMA performance by terminating transmission as soon as a collision is detected, thus shortening the time required before a retry can be attempted. CSMA/CD is used by Ethernet. Carrier-sense multiple access with collision avoidance In CSMA/CA collision avoidance is used to improve the performance of CSMA.
In computer networking, carrier-sense multiple access with collision avoidance and resolution using priorities (CSMA/CARP) is a channel access method.CSMA/CARP is similar in nature to the carrier-sense multiple access with collision detection (CSMA/CD) channel access method used in Ethernet networks, but CSMA/CARP provides no detection of network collisions.
Swing is a highly modular-based architecture, which allows for the "plugging" of various custom implementations of specified framework interfaces: Users can provide their own custom implementation(s) of these components to override the default implementations using Java's inheritance mechanism via LookAndFeel.
There are several elements that form components of simulation physics including the physics engine, program code that is used to simulate Newtonian physics within the environment, and collision detection, used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.