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  2. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    This is called texture mapping and is accomplished by texture mapping units (TMUs) on the videocard. Texture fill rate is a measure of the speed with which a particular card can perform texture mapping. Though pixel shader processing is becoming more important, this number still holds some weight. Best example of this is the X1600 XT.

  3. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Sara is the mascot of Open Game Art. This interpretation of the character was made by David Revoy.. Being a repository for free content, much of the site's content is often created using free software such as GIMP, Inkscape, Krita and in particular, Blender.

  4. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  5. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    Leadwerks is a cross-platform game engine developed by Leadwerks Software that focuses on ease of use and learning. The software supports Windows and Linux, with OS X support in development.

  6. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  7. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    The Shadow volume approach used in Doom 3 permitted more realistic lighting and shadows, [19] but this came at a price as it could not render soft shadows, and the engine was primarily good indoors. This was later rectified to work with vast outdoor spaces, with the introduction of MegaTexture technology in the id Tech 4 engine.

  8. Snowflake ID - Wikipedia

    en.wikipedia.org/wiki/Snowflake_ID

    Snowflake IDs, or snowflakes, are a form of unique identifier used in distributed computing. The format was created by Twitter (now X) and is used for the IDs of tweets. [ 1 ] It is popularly believed that every snowflake has a unique structure, so they took the name "snowflake ID".

  9. Action game - Wikipedia

    en.wikipedia.org/wiki/Action_game

    An experience on roblox, called hawaii drive. An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time . The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games .