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  2. 0.999... - Wikipedia

    en.wikipedia.org/wiki/0.999...

    The Archimedean property: any point x before the finish line lies between two of the points P n (inclusive).. It is possible to prove the equation 0.999... = 1 using just the mathematical tools of comparison and addition of (finite) decimal numbers, without any reference to more advanced topics such as series and limits.

  3. Scientific notation - Wikipedia

    en.wikipedia.org/wiki/Scientific_notation

    Because superscript exponents like 10 7 can be inconvenient to display or type, the letter "E" or "e" (for "exponent") is often used to represent "times ten raised to the power of", so that the notation m E n for a decimal significand m and integer exponent n means the same as m × 10 n.

  4. Branching fraction - Wikipedia

    en.wikipedia.org/wiki/Branching_fraction

    Then the partial decay constants, as computed from the branching fractions, are 0.1050 d −1 for ε/β + decays, and 2.14×10 −4 d −1 for β − decays. Their respective partial half-lives are 6.603 d and 347 d.

  5. Duodecimal - Wikipedia

    en.wikipedia.org/wiki/Duodecimal

    The duodecimal system, also known as base twelve or dozenal, is a positional numeral system using twelve as its base.In duodecimal, the number twelve is denoted "10", meaning 1 twelve and 0 units; in the decimal system, this number is instead written as "12" meaning 1 ten and 2 units, and the string "10" means ten.

  6. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

  7. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    4: 4: Edmund Landau: 1912 Taniyama's problems [3] 36-Yutaka Taniyama: 1955 Thurston's 24 questions [4] [5] 24-William Thurston: 1982 Smale's problems: 18: 14: Stephen Smale: 1998 Millennium Prize Problems: 7: 6 [6] Clay Mathematics Institute: 2000 Simon problems: 15 <12 [7] [8] Barry Simon: 2000 Unsolved Problems on Mathematics for the 21st ...

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  9. Division (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Division_(mathematics)

    This is denoted as 20 / 5 = 4, or ⁠ 20 / 5 ⁠ = 4. [2] In the example, 20 is the dividend, 5 is the divisor, and 4 is the quotient. Unlike the other basic operations, when dividing natural numbers there is sometimes a remainder that will not go evenly into the dividend; for example, 10 / 3 leaves a remainder of 1, as 10 is not a multiple of 3.