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  2. "The Bro trait" and other new emotions in The Sims 4 - AOL

    www.aol.com/2014/09/04/the-bro-trait-and-other...

    In the first "The Sims", which was released in early 2000, your Sim was able to gauge their feelings on six different attributes: Hunger, Comfort, Hygiene, Bladder, Room, Fun, Energy, and Social.

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. List of Darkstalkers characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Darkstalkers...

    In Darkstalker 3, a Huitzil becomes the guardian of a young boy, Cecil, after he falls into the ruins where they lie dormant. Jon Talbain Yūji Ueda: Jon Talbain, called Gallon (ガロン, Garon) in Japan, is a British werewolf and karate master seeking to escape his curse. He utilizes nunchuk-based martial arts.

  5. Adam Harrington (voice actor) - Wikipedia

    en.wikipedia.org/wiki/Adam_Harrington_(voice_actor)

    Adam Harrington (born June 18, 1970) [1] is an American voice actor who has appeared in various video games, often working with developers Telltale Games and Riot Games. ...

  6. Dormancy - Wikipedia

    en.wikipedia.org/wiki/Dormancy

    Predictive dormancy occurs when an organism enters a dormant phase before the onset of adverse conditions. For example, photoperiod and decreasing temperature are used by many plants to predict the onset of winter. Consequential dormancy occurs when organisms enter a dormant phase after adverse conditions have arisen. This is commonly found in ...

  7. Draugr - Wikipedia

    en.wikipedia.org/wiki/Draugr

    Modern art, depicting a draugr haunting in enormous shape. The draugr or draug (Old Norse: draugr; Icelandic: draugur; Faroese: dreygur; Danish and Norwegian: draug; Swedish: dröger, drög) [a] [1] is a corporeal undead creature from the sagas and folktales of the Nordic countries, with varying ambiguous traits.

  8. Atavism - Wikipedia

    en.wikipedia.org/wiki/Atavism

    A number of traits can vary as a result of shortening of the fetal development of a trait or by prolongation of the same. In such a case, a shift in the time a trait is allowed to develop before it is fixed can bring forth an ancestral phenotype. [5] Atavisms are often seen as evidence of evolution. [6]

  9. Mendelian traits in humans - Wikipedia

    en.wikipedia.org/wiki/Mendelian_traits_in_humans

    Autosomal dominant A 50/50 chance of inheritance. Sickle-cell disease is inherited in the autosomal recessive pattern. When both parents have sickle-cell trait (carrier), a child has a 25% chance of sickle-cell disease (red icon), 25% do not carry any sickle-cell alleles (blue icon), and 50% have the heterozygous (carrier) condition. [1]