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Pokémon Gold and Silver are set in the region of Johto, situated to the west of the Kanto region from the previous Red and Blue games, and three years after the conclusion of the previous games. The design of Johto was inspired by Japan's Kansai and Tōkai regions , with many of the region's temples and more traditional Japanese aesthetics ...
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The games are part of the fourth generation of the Pokémon video game series, developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS. In commemoration of the 10th anniversary of Gold and Silver, the games were released in Japan on September 12, 2009, and were later released in other regions during March ...
Pokémon Trading Card Game Pocket is a free-to-play mobile adaptation of the Pokémon Trading Card Game. In game, players can construct decks, acquire cards, and fight other players. The game was announced on February 27, 2024 during a Pokémon Presents presentation [89] and was released on October 30, 2024. [90]
The games were released in North America on April 22, 2007, and in Australia on June 21, 2007. The game was released in the UK and Europe on July 27, 2007. [30] Other main series games in the fourth generation include Pokémon Platinum, a director's cut version of Diamond and Pearl in the same vein as Pokémon Yellow, Crystal, and Emerald.
Gold and Silver were first released on November 21, 1999 in Japan. [2] The games are set in the Johto region, which is based on the real-world Kansai region of Japan. Due to the games acting as a sequel to the first generation of the franchise, the Pokémon designs of the second generation share a strong association with those from the first.
Pokémon Crystal Version [a] is a role-playing video game developed by Game Freak and published by Nintendo for the Game Boy Color in Japan in 2000 and internationally in 2001. The game is an enhanced edition of the 1999 titles Pokémon Gold and Silver and the final of the second generation of games in the Pokémon franchise.
Pokémon Black and White are role-playing video games with adventure elements, presented in a third-person, overhead perspective. [8] There are three basic screens: an overworld, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.