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The default string primitive in Go, [50] Julia, Rust, Swift (since version 5), [51] and PyPy [52] uses UTF-8 internally in all cases. Python (since version 3.3) uses UTF-8 internally for Python C API extensions [53] [54] and sometimes for strings [53] [55] and a future version of Python is planned to store strings as UTF-8 by default.
UTF-EBCDIC is a character encoding capable of encoding all 1,112,064 valid character code points in Unicode using 1 to 5 bytes (in contrast to a maximum of 4 for UTF-8). [1] It is meant to be EBCDIC-friendly, so that legacy EBCDIC applications on mainframes may process the characters without much difficulty.
The ASCII text-encoding standard uses 7 bits to encode characters. With this it is possible to encode 128 (i.e. 2 7) unique values (0–127) to represent the alphabetic, numeric, and punctuation characters commonly used in English, plus a selection of Control characters which do not represent printable characters.
This article includes a list of general references, but it lacks sufficient corresponding inline citations. Please help to improve this article by introducing more precise citations. (July 2019) (Learn how and when to remove this message) This article compares Unicode encodings in two types of environments: 8-bit clean environments, and environments that forbid the use of byte values with the ...
MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
HTTP/2 [2] and HTTP/3 instead use a binary protocol, where headers are encoded in a single HEADERS and zero or more CONTINUATION frames using HPACK [3] (HTTP/2) or QPACK (HTTP/3), which both provide efficient header compression. The request or response line from HTTP/1 has also been replaced by several pseudo-header fields, each beginning with ...
To encode an unsigned number using unsigned LEB128 (ULEB128) first represent the number in binary. Then zero extend the number up to a multiple of 7 bits (such that if the number is non-zero, the most significant 7 bits are not all 0). Break the number up into groups of 7 bits.
The Universal Coded Character Set (UCS, Unicode) is a standard set of characters defined by the international standard ISO/IEC 10646, Information technology — Universal Coded Character Set (UCS) (plus amendments to that standard), which is the basis of many character encodings, improving as characters from previously unrepresented writing systems are added.