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Samurai Warriors: Katana [a] is an action video game set in feudal Japan and is based upon the Samurai Warriors series by Koei and Omega Force, a spin-off of the Dynasty Warriors series. The game was revealed for the Wii [ 3 ] at Nintendo 's pre- E3 conference under the name "Sengoku Action".
Katana Zero sold 500,000 copies in less than a year and generated US$ 5 million in revenue. In contrast, the average indie game generates around US$ 16,000. [57] Stander said Katana Zero was most successful on Switch and Steam; sales were originally strongest on Switch, but the Steam version gradually sold more since it went on sale often. [10]
The game is a third-person beat 'em up/hack and slash in which the player controls the protagonist Lau, exploring open environments, solving minor puzzles, and battling enemies and bosses. The game features a counterattack mechanic and the ability to chain together sword slashes in excess of 1,000 hits.
Throughout the game, the player controls the character Travis Touchdown. The game has a free roaming world, [7] allowing Travis to move around on foot or on his modified scooter, the "Schpeltiger". [8] Gameplay is open-ended, with the condition that the player must kill the top ten assassins to make the storyline progress.
A video game console port, Akai Katana Shin, [d] was released on the Xbox 360 on May 26, 2011 in Japan. Rising Star Games released the game in North America and Europe on May 15, 2012. It is the fourth horizontal shoot 'em up game from the company, the prior three being Progear , Deathsmiles , and Deathsmiles II .
Archaeological excavations dated the oldest sword in Japan from at least as early as second century B.C. [2]: 4 The Kojiki (Record of Ancient Matters) and the Nihon Shoki (History of Japan), ancient texts on early Japanese history and myth that were compiled in the eighth century A.D., describe iron swords and swordsmanship that pre-date recorded history, attributed to the mythological age of ...
Nidhogg is a fast-paced two-player dueling game where two players sword fight in a side-scrolling environment. Players can run, jump, slide, throw their swords, and fistfight. [ 2 ] The player-character's sword can be held at three different heights: low, medium, and high, and changing the sword's position to hit the opponent's sword will ...
Many legends surround Japanese swords, the most frequent being that the blades are folded an immense number of times, gaining magical properties in the meantime. While blades folded hundreds, thousands, or even millions of times are encountered in fiction, there is no record of real blades being folded more than around 20 times.