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The Bilestoad allows a human player to fight against either a computer-controlled opponent or another human. One can also pit two robots against each other. Movement and combat is accomplished with the keyboard, pressing keys to swing the gladiator's axe or shield outwards or inwards, or to make the gladiator turn, stop or walk.
This category contains video games for Apple II computers. Subcategories. This category has the following 5 subcategories, out of 5 total. ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
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The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Apple Cider Spider is a platform game written for the Apple II by Ivan Strand and published by Sierra On-Line in 1983. [1] A Commodore 64 port followed. [2] The player takes the role of a spider in an apple cider factory. The goal is to progress through three non-scrolling screens to reach the top of the factory.