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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  3. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Solving Problems with Design Thinking: Ten Stories of What Works. New York: Columbia University Press, 2013. ISBN 0-231-16356-8; Lupton, Ellen. Graphic Design Thinking: Beyond Brainstorming. New York: Princeton Architectural Press, 2011. ISBN 978-1-56898-760-6. Martin, Roger L. The Design of Business: Why Design Thinking is the Next Competitive ...

  4. Hostile architecture - Wikipedia

    en.wikipedia.org/wiki/Hostile_architecture

    Sometimes exclusionary design is not about adding features, but rather about taking them away. Fredrik Edin, who has written a book on exclusionary design, says that removal is the most common type of exclusionary design, where, for example, benches used by the public are removed precisely because they are used by the public.

  5. Design research - Wikipedia

    en.wikipedia.org/wiki/Design_research

    Design research was originally constituted as primarily concerned with ways of supporting and improving the process of design, developing from work in design methods.The concept has been expanded to include research embedded within the process of design and research-based design practice, research into the cognitive and communal processes of designing, and extending into wider aspects of socio ...

  6. Design rationale - Wikipedia

    en.wikipedia.org/wiki/Design_rationale

    A design rationale is the explicit listing of decisions made during a design process, and the reasons why those decisions were made. [2] Its primary goal is to support designers by providing a means to record and communicate the argumentation and reasoning behind the design process. [3]

  7. Millennials Are Screwed - The Huffington Post

    highline.huffingtonpost.com/articles/en/poor...

    Once you start tracing these trends backward, the recession starts to look less like a temporary setback and more like a culmination. Over the last 40 years, as politicians and parents and perky magazine listicles have been telling us to study hard and build our personal brands, the entire economy has transformed beneath us.

  8. Bushnell's Law - Wikipedia

    en.wikipedia.org/wiki/Bushnell's_Law

    Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: [1] All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth. Bushnell came up with the concept based on his experience with his first game Computer Space ...

  9. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    A design is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct ...