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Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in August 2002. It has three sequels, [4] Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon ...
Divinity is a role-playing video game series developed by Larian Studios. The franchise was introduced in 2002 with Divine Divinity . The franchise received more mainstream attention following the critically and commercially successful release of Divinity: Original Sin (2014).
Beyond Divinity is an action role-playing game by Larian Studios released in 2004. It is a sequel to Divine Divinity. A Deluxe Edition was also released that same year, containing copies of both Beyond Divinity and Divine Divinity. In 2009 a digital download version was released, equivalent to the updated disc version. [3]
Larian has also produced Divinity II: Flames of Vengeance, and built a Gold Deluxe version that holds all Divinity II episodes, called Divinity II: The Dragon Knight Saga. In August 2013 Larian released Divinity: Dragon Commander, a game mixing strategy and role-playing elements in the Divinity universe, before the events of Divine Divinity. [21]
Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Divinity Engine is a game engine developed by Larian Studios. [1] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for Baldur's Gate 3 . [ 2 ]
Vincke founded Larian Studios in 1996. [10] As CEO and creative director, he plays a central role in the company and the development of the games. [11] He was the project leader and lead programmer of Larian's first published game The L.E.D. Wars (1997), [10] followed by the first two installments in the Divinity series, award-winning Divine Divinity (2002) and its sequel Beyond Divinity (2004).
The defining feature of Divinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise and the first Divinity game to be released on consoles as well as for Microsoft Windows.