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Dexterity is the ability most influenced by outside influences (such as armor). Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison; a high constitution score indicates superiority in all these attributes.
Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]
The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.
Dexterity refers to fine motor skills in using one's hands. Dexterity may also refer to: Dexterity (programming language), used to customize Microsoft Dynamics GP ...
A demi-gaunt is a type of plate armour gauntlet that only protects the back of the hand and the wrist: demi-gaunts are worn with gloves made from chain mail or padded leather. The advantages of the demi-gaunt are that it allows better dexterity and is lighter than a full gauntlet, but the disadvantage is that the fingers are not as well protected.
Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.
Fighter attack powers are generally weapon-based and use Strength for attack rolls, although they also have a number of powers which benefit from Dexterity, Wisdom or Constitution. Some fighter attacks have an additional benefit if used with weapons from a specific group, such as axes, spears or light blades.
The word sleight, meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. [1] The phrase sleight of hand means "quick fingers" or "trickster fingers". [1] Common synonyms of Latin and French include prestidigitation and legerdemain respectively. [1]