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Dhrystone may represent a result more meaningfully than MIPS (million instructions per second) because instruction count comparisons between different instruction sets (e.g. RISC vs. CISC) can confound simple comparisons. For example, the same high-level task may require many more instructions on a RISC machine, but might execute faster than a ...
After each round of the game, each player earns points for a running total as follows: Lowest score in the round: 1 point (or 0 if that player Knocked) Middle score(s) in the round: 2 points (or 1 if that player Knocked) Highest score in the round: 3 points (or 4 if that player Knocked) Blitz (31) – 6 points; All ties get highest score possible.
All MIPS I control flow instructions are followed by a branch delay slot. Unless the branch delay slot is filled by an instruction performing useful work, an nop is substituted. MIPS I branch instructions compare the contents of a GPR (rs) against zero or another GPR (rt) as signed integers and branch if the specified condition is true.
Introduced in June 1988, it was the second MIPS implementation, succeeding the R2000 as the flagship MIPS microprocessor. It operated at 20, 25 and 33.33 MHz. The MIPS 1 instruction set is small compared to those of the contemporary 80x86 and 680x0 architectures, encoding only more commonly used operations and supporting few addressing modes.
Other players receive 5 points for each card they have in ascending order, starting at slot #1 and ending when the sequence breaks. The first player to score 500 points wins the game. An optional scoring system is "Bonus Rack-O", which awards extra points to the winner of the hand for having a sequence of consecutive numbers (such as 7, 8, 9).
Switch is played with a regular, single deck of playing cards, or with two standard decks (shuffled into one) if there is a large number of players.. Each player at their turn may play any card from their hand that matches the suit or the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card ...
For example, with six executions units, six new instructions are fetched in stage 1 only after the six previous instructions finish at stage 5, therefore on average the number of clock cycles it takes to execute an instruction is 5/6 (CPI = 5/6 < 1). To get better CPI values with pipelining, there must be at least two execution units.
Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.