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  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  5. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    v is the velocity at which the projectile is launched; g is the gravitational acceleration—usually taken to be 9.81 m/s 2 (32 f/s 2) near the Earth's surface; θ is the angle at which the projectile is launched; y 0 is the initial height of the projectile

  6. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Algebra (and later, calculus) can thus be used to solve geometrical problems. Geometry was split into two new subfields: synthetic geometry, which uses purely geometrical methods, and analytic geometry, which uses coordinates systemically. [23] Analytic geometry allows the study of curves unrelated to circles and lines.

  7. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Calculus gives the means to define an instantaneous velocity, a measure of a body's speed and direction of movement at a single moment of time, rather than over an interval. One notation for the instantaneous velocity is to replace Δ {\displaystyle \Delta } with the symbol d {\displaystyle d} , for example, v = d s d t . {\displaystyle v ...

  8. Shallow water equations - Wikipedia

    en.wikipedia.org/wiki/Shallow_water_equations

    is the velocity in the x direction v: is the velocity in the y direction H: is the mean height of the horizontal pressure surface h: is the height deviation of the horizontal pressure surface from its mean height, where h: η(x, y, t) = H(x, y) + h(x, y, t) b: is the topographical height from a reference D, where b: H(x, y) = D + b(x,y) g

  9. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving, while velocity indicates both an object's speed and direction. [3] [4] [5] To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant ...