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The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014. This design series succeeded the GeForce 900 series , and is succeeded by the GeForce 16 series and GeForce 20 series using the Turing microarchitecture .
GeForce 8400 GS rev.2 December 10, 2007 G98 TSMC 65 nm 86 PCIe 2.0 x16 PCIe x1 PCI 567 1400 8:8:4 2.268 4.536 22.4 25 GeForce 8400 GS rev.3 July 12, 2010 GT218 TSMC 40 nm 260 57 PCIe 2.0 x16 520 589 1230 400 (DDR2) 600 (DDR3) 8:4:4 2.08 2.356 2.08 2.356 512 1024 4.8 6.4 9.6 DDR2 DDR3 32 64 19.7 10.1 1.2 GeForce 8500 GT April 17, 2007 G86 TSMC ...
Nvidia develops and publishes GeForce drivers for Windows 10 x86/x86-64 and later, Linux x86/x86-64/ARMv7-A, OS X 10.5 and later, Solaris x86/x86-64 and FreeBSD x86/x86-64. [45] A current version can be downloaded from Nvidia and most Linux distributions contain it in their own repositories.
The Quadro line of GPU cards emerged in an effort towards market segmentation by Nvidia. [citation needed] In introducing Quadro, Nvidia was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets.
On October 25, 2016, Nvidia released the GeForce GTX 1050Ti(GP107) & GeForce GTX 1050(GP107), which includes full fixed function HEVC Main10/Main12 hardware decoder. On November 6, 2016, Google released the Chromecast Ultra , which features "expanded codec support" for hardware HEVC Main/Main10 decoding.
Nvidia NVDEC (formerly known as NVCUVID [1]) is a feature in its graphics cards that performs video decoding, offloading this compute-intensive task from the CPU. [2] NVDEC is a successor of PureVideo and is available in Kepler and later Nvidia GPUs.
The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...