Search results
Results from the WOW.Com Content Network
Biological motion demonstration: dots representing a person walking. In a 1953 study on SFM done by Wallach and O'Connell the kinetic depth effect was tested. They found that by turning shadow images of a three dimensional object can be used as a cue to recover the structure of the physical object quite well. [4]
Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception.
Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to ().
Structure from motion may refer to: Structure from motion, a photogrammetric range imaging technique; Structure from motion (psychophysics) ...
Also, the psychophysical experiments showed that subjects similarly recognize biological motion for both the CFS stimulus and SPS, a stimulus in which dots of the point light walker were reassigned to different positions within the human body shape for every nth frame thereby highlights the importance of form vs the motion (Fig.1.). [23]
A kinetic triangulation data structure is a kinetic data structure that maintains a triangulation of a set of moving points. Maintaining a kinetic triangulation is important for applications that involve motion planning , such as video games, virtual reality, dynamic simulations and robotics.
Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.