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  2. Roleplay simulation - Wikipedia

    en.wikipedia.org/wiki/Roleplay_simulation

    Role-playing is used to equip future practitioners with experience in using diverse skills, structures, and methods to handle various mediation and facilitation scenarios. These roleplays usually have students roleplaying both the mediation-facilitation and client-sides of the interactions; however, more intense or complicated scenarios can be ...

  3. Drama teaching techniques - Wikipedia

    en.wikipedia.org/wiki/Drama_Teaching_Techniques

    Other strategies have students playing real-life or imaginary characters in a variety of contexts. Role play can be used throughout many areas of the curriculum, especially history and language arts to support and strengthen understanding of content. Below is a list of some common role-play strategies.

  4. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Purposeful play: Ball tossing for reviewing or building vocabulary, story-building and movements that incorporate opposite or cross-lateral movements (tap your head and rub your stomach) Group non-competitive: Team building, social, collaborative thinking, dance, drama: Collaborative drawing and stories, role playing and group presentations

  5. Theatre in education - Wikipedia

    en.wikipedia.org/wiki/Theatre_in_education

    Two widely used approaches are Drama in Education and TIE. [5] Drama in Education: In the school curriculum, this is both a method and a subject. As a curriculum subject, it uses various dramatic elements and acting out. In many high schools, drama is now a separate department. In some primary schools, it is used to teach a number of subjects.

  6. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  7. Competency-based learning - Wikipedia

    en.wikipedia.org/wiki/Competency-based_learning

    Competency-based learning or competency-based education is a framework for teaching and assessment of learning. It is also described as a type of education based on predetermined "competencies," which focuses on outcomes and real-world performance. [ 1 ]

  8. Curriculum development - Wikipedia

    en.wikipedia.org/wiki/Curriculum_development

    A humanistic curriculum is a curriculum based on intercultural education that allows for the plurality of society while striving to ensure a balance between pluralism and universal values. In terms of policy, this view sees curriculum frameworks as tools to bridge broad educational goals and the processes to reach them.

  9. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    Students are viewed as "empty vessels" whose primary role is to passively receive information (via lectures and direct instruction) with the end goal of testing and assessment. It is the primary role of teachers to pass knowledge and information on to their students. In this model, teaching and assessment are viewed as two separate entities.