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  2. Gastrophysics - Wikipedia

    en.wikipedia.org/wiki/Gastrophysics

    Gastrophysics is a scientific discipline that focuses on investigations of aspects of gastronomy and cooking that relates to phenomena, which can be described and explained in a frame of physics, physical chemistry, chemistry, and associated sciences.

  3. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  4. Buttered toast phenomenon - Wikipedia

    en.wikipedia.org/wiki/Buttered_toast_phenomenon

    Robert Matthews won the Ig Nobel Prize for physics in 1996 for his work on this topic. The buttered toast phenomenon is an observation that buttered toast tends to land butter-side down after it falls. It is used as an idiom representing pessimistic outlooks. [1]

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Physics Abstraction Layer - an open-source physics simulation package. Project Chrono - an open-source multi-physics simulation framework. Repast - agent-based modeling and simulation platform with versions for individual workstations and high performance computer clusters. SageMath - a system for algebra and geometry experimentation via Python.

  6. Major League Eating: The Game - Wikipedia

    en.wikipedia.org/wiki/Major_League_Eating:_The_Game

    Major League Eating: The Game is a video game for WiiWare developed by Sensory Sweep Studios, and produced by Mastiff. The first video game to be based on competitive eating , [ 1 ] it was released in North America on July 14, 2008, [ 2 ] and in Japan on March 24, 2009.

  7. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  8. MuJoCo - Wikipedia

    en.wikipedia.org/wiki/MuJoCo

    MuJoCo, short for Multi-Joint dynamics with Contact, is a general purpose physics engine that is tailored to scientific use cases such as robotics, biomechanics and machine learning. It was first described in 2012 in a paper by Emanuel Todorov , Tom Erez, and Yuval Tassa, and later commercialized under Roboti LLC. [ 1 ]

  9. Category:Scientific simulation software - Wikipedia

    en.wikipedia.org/wiki/Category:Scientific...

    Scientific simulation software is used to simulate scientific phenomena based on a scientific model. Subcategories This category has the following 2 subcategories, out of 2 total.