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Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.
The game was declared lost and the boy was expelled from the tournament. He was using the program Chessmaster on a PlayStation Portable. It was the first example of a chess player getting caught while using an electronic device in Australia, and so it quickly became a big story in the relatively small Australian chess community. [81]
Lichess (/ ˈ l iː tʃ ɛ s /; LEE-ches) [3] [4] is a free and open-source Internet chess server run by a non-profit organization of the same name. Users of the site can play online chess anonymously and optionally register an account to play rated games .
After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. If the higher-rated player wins, then only a few rating points will be taken from the lower-rated player.
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
GM Hikaru Nakamura has used the Bongcloud Attack in online blitz games. He streamed himself using the opening exclusively on a new Chess.com account and reached 3000 rating. [2] In 2018, Nakamura played the Bongcloud three times against GM Levon Aronian during the Chess.com Speed Chess Championship, winning one game and losing two. [3]
[5] [6] It was soon after incorporated into the Middle East Wild Internet Server (MEWIS) and other smaller servers before being implemented at Chess Live and Internet Chess Club in 2000, Free Internet Chess Server in 2003 and Lichess in 2015. [7] [8] It was added to Chess.com in late 2020. In 2021, 4.9 million atomic chess games were played on ...
Tournament games are played concurrently, [note 1] and some players may have more than one hundred games continuing at the same time. Time limit in correspondence game is not rigidly defined, but it is generally accepted that, on average, it is never less than one day per move (not counting transmission time in postal chess).