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Borderlands 2, 3, and The Pre-Sequel! include the use of "SHIFT codes", which the player can obtain through social media or other promotions, and give players "golden keys" that can be used once to obtain an item of exceptional quality appropriate for the player's level; this feature was added to the remaster of Borderlands.
Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
Borderlands is a 2009 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K.It is the first game in the Borderlands series.The game was released worldwide in October 2009 for the PlayStation 3, Xbox 360 and Microsoft Windows, [1] with a Mac OS X version being released on December 3, 2010 by Feral Interactive. [5]
Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save ...
Finally, we expect ME&T free cash flow to be in the top half of our target range of $5 billion to $10 billion. Now, I'll discuss our outlook for key end markets, starting with Construction Industries.
Tiny Tina's Wonderlands is a 2022 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K.As a spin-off in the Borderlands series and a sequel to Tiny Tina's Assault on Dragon Keep, the game is set within the world of a fantasy-themed tabletop role-playing game.
Gearbox has developed a total of six games in the Half-Life series: the expansion packs Opposing Force and Blue Shift; ports of Half-Life for Dreamcast (which included Blue Shift) and Half-Life for PlayStation 2 (which included Half-Life: Decay); they also did a large amount of work on both the retail release of Counter-Strike and the main ...
The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...