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  2. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    Branching storylines are also often used in role-playing video games (RPGs) to an extent. An early example, published in 1999, is the fantasy role-playing game Might and Magic VII: For Blood and Honor, where players have to choose between Light and Dark. While the dark side wants to destroy the world of Enroth, the light side tries to save it.

  3. Expeditions: Conquistador - Wikipedia

    en.wikipedia.org/wiki/Expeditions:_Conquistador

    Expeditions: Conquistador is a squad-based tactical role-playing game developed by Danish developer Logic Artists and released by BitComposer for Windows, Linux and Macintosh on May 30, 2013. The player takes the role of a Spanish conquistador leading an expedition to Hispaniola and Mexico in 1518 to 1520.

  4. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected ...

  5. Way of the Samurai - Wikipedia

    en.wikipedia.org/wiki/Way_of_the_Samurai

    A notable feature of the game is the branching storyline, which allows player decisions to radically alter the course of the story. An updated version titled Samurai Kanzenban (侍〜完全版〜, Samurai Complete Edition) was released in Japan in 2003.

  6. The Life and Suffering of Sir Brante - Wikipedia

    en.wikipedia.org/wiki/The_Life_and_Suffering_of...

    The Life and Suffering of Sir Brante is a 2021 role-playing video game developed by Sever and published by 101XP. Players make choices in a branching storyline. Gameplay

  7. Critical Thinking: On Branching Narrative - AOL

    www.aol.com/news/2013-04-08-critical-thinking...

    Last time, I mused a bit on the concept of linearity versus openness in gaming. Today, I'd like to continue that line of thought, with a look at narrative paths in game design.

  8. Growlanser II: The Sense of Justice - Wikipedia

    en.wikipedia.org/wiki/Growlanser_II:_The_Sense...

    Growlanser II: The Sense of Justice is the second game of the Growlanser series of video games developed by Career Soft.It is the first game of the series to be a tactical role-playing game, but maintains several features from the first game, such as branching storylines and multiple endings.

  9. Nier: Automata - Wikipedia

    en.wikipedia.org/wiki/Nier:_Automata

    Nier: Automata [b] is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port was published the following year.