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  2. Technical fall - Wikipedia

    en.wikipedia.org/wiki/Technical_fall

    Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match.. Under the rules adopted in 2004–05 by United World Wrestling (then known as FILA), the international styles moved to a three-period system similar to a best of three series; the technical fall won only the period, as opposed to a pin, which ends the match entirely.

  3. Collegiate wrestling - Wikipedia

    en.wikipedia.org/wiki/Collegiate_wrestling

    Win by major decision: If no fall or technical fall occurs, a wrestler can also win simply by points. If the match concludes, and a wrestler has a margin of victory of eight or more points over an opponent, but under the 15 points needed for a technical fall, the win is known as a major decision. In team duals, a major decision will give a team ...

  4. Glossary of professional wrestling terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_professional...

    technical wrestling A style of wrestling focused more on holds, takedowns, submissions, and grappling. technician A wrestler who employs or masters so called technical wrestling style. Bret Hart is a commonly cited example of a great technical wrestler. [53] Titan Towers A nickname for WWE's corporate office in Stamford, Connecticut. TitanTron

  5. Greco-Roman wrestling - Wikipedia

    en.wikipedia.org/wiki/Greco-Roman_wrestling

    Win by fall: The objective of the wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee ...

  6. Freestyle wrestling - Wikipedia

    en.wikipedia.org/wiki/Freestyle_wrestling

    Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the ...

  7. Pin (sport wrestling) - Wikipedia

    en.wikipedia.org/wiki/Pin_(sport_wrestling)

    A pin, or fall, is a victory condition in various forms of wrestling that is met by holding an opponent's shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. This article deals with the pin as it is defined in amateur wrestling. A pin ends a match regardless of when it occurs.

  8. Mercy rule - Wikipedia

    en.wikipedia.org/wiki/Mercy_rule

    In American collegiate wrestling and high school wrestling, a wrestler wins by technical fall, and the match ends, if he builds a 15-point lead. If a wrestler gains a 15-point lead by having his opponent in a near-fall, the referee will allow the offensive wrestler the opportunity to win by fall without liability to be reversed and pinned.

  9. Wrestling - Wikipedia

    en.wikipedia.org/wiki/Wrestling

    Wrestling is a martial art and combat sport that involves grappling with an opponent and striving to obtain a position of advantage through different throws or techniques, within a given ruleset. Wrestling involves different grappling-type techniques, such as clinch fighting, throws and takedowns, joint locks, pins, and other grappling holds.