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Apogee also sold the game's Turbo Pascal 3.0 source code and marketed it to "novice programmers trying to learn the 'tricks of the trade'". [7] [24] Supernova was re-released as freeware by Apogee on March 26, 1998. [8] The source code for the game was released as free software under the GPL-2.0-or-later license on March 20, 2009. [12]
Beyond Games was an American video game developer. It was founded in 1992 by Kris Johnson. [1] The first release from the company was BattleWheels for the Atari Lynx, winner of the 1993 Consumer Electronics Show Innovations Award. Their follow-up, CyberVirus was planned for release the following year, but abandoned due to sagging sales of the ...
In the United Kingdom, a separate PBM game of Beyond the Stellar Empire ran until 2002 when the entire game was upgraded to a 21st-century version, Phoenix: Beyond the Stellar Empire (see KJC Games below). While still a PBM game, Phoenix enables players to input orders via web browser while receiving email turn results. [3]
X: Beyond the Frontier is a video game created by Egosoft for Windows. The first of the X series, it is a space trading and combat simulator game, mostly set in the fictional X-Universe. Upon release, it was frequently compared to the older Elite. [3] [4] An expansion, X-Tension, was released in 2000.
The company attributing the lack of success to its decision to develop the game for the Apple; Greenberg stated "We followed the 'Apple II Forever' hype into oblivion". [3] He has nonetheless said that, of the various games he worked on, Star Saga was the one he is the most proud of, much more so than his commercially more successful Wizardry ...
Beyond the Black Hole was reviewed in 1989 in Dragon #152 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [2] Compute! was less positive, stating that the game "is heavy on packaging and special effects and light on gameplay". The magazine hoped that "a more substantial game ...
In February 2008 Beyond the Red Line received Mod DB's "Mod of the Year Award" for "Best Independent Game". [13] That same year the game was also recommended over the official Battlestar video game (released: 2007 for Xbox Live Arcade and Windows PC), citing the latter game's low production values and publisher's mishandling of the license. [14]
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