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The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
An object-oriented structural design pattern for organizing objects in loosely typed key-value stores and exposing the data using typed views. The purpose of the pattern is to achieve a high degree of flexibility between components in a strongly typed language where new properties can be added to the object-tree on the fly, without losing the support of type-safety.
The application of the entity abstraction design pattern can be viewed as a specialized implementation of the [10] Agnostic Context design pattern as the Agnostic Context pattern advocates separating process-neutral logic from the process-specific logic, however, in case of Entity Abstraction pattern it is the entity-specific process-neutral ...
The Abstract factory pattern instead is a method to build collections of factories. In some design patterns, a factory object has a method for every kind of object it can create. These methods optionally accept parameters defining how the object is created, and then return the created object.
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.
Design pattern, overview of design patterns in general; Abstract factory pattern, a pattern often implemented using factory methods; Builder pattern, another creational pattern; Template method pattern, which may call factory methods; Joshua Bloch's idea of a static factory method for which Bloch claims there is no direct equivalent in Design ...
The structure of an application with PAC. Presentation–abstraction–control (PAC) is a software architectural pattern.It is an interaction-oriented software architecture, and is somewhat similar to model–view–controller (MVC) in that it separates an interactive system into three types of components responsible for specific aspects of the application's functionality.
A pattern is a regularity in the world, in human-made design, [1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design.