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Sky gnomes appear in the Creature Crucible - PC2 - Top Ballista published in 1989. They are cunning engineers living in the flying city Serraine above the World of Mystara. Spriggans appeared as ugly evil and dour cousins to the gnomes in the Monster Manual 2. They could grow to a great size at will and were notorious thieves and murderers.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. [1]
A fast-running, demonic race with a fire spew ability that can thrive in hot desert climates, but are unhappy, immunodeficient and inept in close-quarter combat. Inkling: Splatoon: A species of squid that have the ability to shape-shift into a humanoid form. Kenku: Dungeons & Dragons: Bird-like, flightless, humanoid creatures. Kerbals Kerbal ...
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
Kenku are commonly depicted in Dungeons & Dragons lore as short, dextrous hawk-, raven- or crow-like humanoids.In earlier editions, they possessed wings capable of flight, which were described as folding against their backs and "[could] be mistaken at a distance for a large backpack". [4]
The triton also appeared in the Creature Catalogue (1986), [4] and reprinted in the Creature Catalog (1993). [5] The triton appeared as a player character class in The Sea People (1990). [6] The triton appeared in the second edition of Advanced Dungeons & Dragons in the Monstrous Compendium Volume Two (1989), [7] and reprinted in the Monstrous ...
Illithids are hermaphroditic creatures [34] who each spawn a mass of larvae two or three times in their life. [35] The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. [5]
Hoffer wrote that the book "takes an important step in specifying that no race of intelligent creatures in inherently evil, nor are they inherently less smart than other races. While many still see the idea of 'race' in Dungeons & Dragons as problematic, Explorer's Guide to Wildemount at least removes one of the most problematic aspects of that ...