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  2. Cobb–Douglas production function - Wikipedia

    en.wikipedia.org/wiki/Cobb–Douglas_production...

    Wire-grid Cobb–Douglas production surface with isoquants A two-input Cobb–Douglas production function with isoquants. In economics and econometrics, the Cobb–Douglas production function is a particular functional form of the production function, widely used to represent the technological relationship between the amounts of two or more inputs (particularly physical capital and labor) and ...

  3. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  4. Joint entropy - Wikipedia

    en.wikipedia.org/wiki/Joint_entropy

    The area contained by both circles is the joint entropy H(X,Y). The circle on the left (red and violet) is the individual entropy H(X), with the red being the conditional entropy H(X|Y). The circle on the right (blue and violet) is H(Y), with the blue being H(Y|X). The violet is the mutual information I(X;Y).

  5. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.

  6. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  7. Liang–Barsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Liang–Barsky_algorithm

    In computer graphics, the Liang–Barsky algorithm (named after You-Dong Liang and Brian A. Barsky) is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the clip window.

  8. Gumbel distribution - Wikipedia

    en.wikipedia.org/wiki/Gumbel_distribution

    The standard Gumbel distribution is the case where = and = with cumulative distribution function = ()and probability density function = (+).In this case the mode is 0, the median is ⁡ (⁡ ()), the mean is (the Euler–Mascheroni constant), and the standard deviation is /

  9. Table of spherical harmonics - Wikipedia

    en.wikipedia.org/wiki/Table_of_spherical_harmonics

    Some of these formulas are expressed in terms of the Cartesian expansion of the spherical harmonics into polynomials in x, y, z, and r. For purposes of this table, it is useful to express the usual spherical to Cartesian transformations that relate these Cartesian components to θ {\displaystyle \theta } and φ {\displaystyle \varphi } as