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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
A counterpart to /dev/random is /dev/urandom ("unlimited" [8] /non-blocking random source [7]) which reuses the internal pool to produce more pseudo-random bits. This means that the call will not block, but the output may contain less entropy than the corresponding read from /dev/random .
Supports playing against a friend or a random opponent. Wikipedia Speedrun – Game with the goal to navigate from a starting Wikipedia article to another one, in the least amount of clicks and time Wikipedia Speedruns – Wikipedia Speedruns enable you to select starting and ending articles in all the languages supported by Wikipedia.
Wikiraceing requires speed, accuracy, and luck, a whole lot of luck. Players must start on a random or chosen page (for example, The French and Indian War) and navigate to another page (for example, Quantum mechanics) using only internal links.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...