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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class ...

  3. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    Players purchase abilities for their characters, as long as the character has enough points to spend and that the group for that ability is available for the class and race of that character. [2] Skills & Powers includes new methods for rolling the six ability score statistics for characters, and rules for the player to alter these scores. Each ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. Rethinking How 'Dungeons & Dragons' Handles Race - AOL

    www.aol.com/rethinking-dungeons-dragons-handles...

    Fantasy stories can be a fun bit of escapism. Gabriel Hicks is a game designer, voice actor and cosplayer, who's worked on a number of tabletop games, including some D&D game books — and he's ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Early role-playing games such as Dungeons & Dragons assigned random values to a player character's attributes, while allowing each character a fixed number of skills. As a result, characters were at the same time wildly unbalanced in terms of attributes and heavily constrained in terms of skills.

  8. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  9. Centaur (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Centaur_(Dungeons_&_Dragons)

    The centaur appeared in the D&D Expert Set (1981, 1983) and the Dungeons & Dragons Rules Cyclopedia (1991). The centaur appeared as a character class in Tall Tales of the Wee Folk (1989). [6] The centaur appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). [7] The sea centaur appeared in Dragon #116 ...