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Sequel to Halo Wars. Big tower defense mix. Casual title with cartoon art. Very retro 1980s C64 -style pixels. Sequel to SpellForce 2: Shadow Wars. Remaster of StarCraft & SC: Brood War. Real-time tactics. Real-time tactics. Sequel to Sudden Strike 3: Arms for Victory.
City builder, RTS. Lovecraftian colony sim. Delisted 2019. Neighbourhood builder. Survival town builder. Colony sim & real-time tactics. Survival colony sim with a first person mode. Industrialization-age exploration building sim. Prehistoric city builder.
Turn-based strategy RPG. Grand strategy. Grand strategy. Turn-based campaign map with real-time tactical battles. Artillery game. Artillery game. 4X game. Wargame. 4X game.
Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. The game is not a simulator ; that part of the title is a witticism, a reference to the game's adherence to fantasy and fantasy role-playing game cliches.
Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson [1] for Windows, iOS, and Android devices. [2] The game is designed to be played between three and eight players over a local area network, [3] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.
A naval warfare strategy game of the North Atlantic Naval warfare of WWII. Great Naval Battles 2 Great Naval Battles II: Guadalcanal 1942–1943. 1993. DOS. A strategy game of naval warfare in the World War II Pacific theater. Great Naval Battles 3 Great Naval Battles III: Fury in the Pacific, 1941-1944. 1994.
Construction and management simulation ( CMS ), [1] sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. [2] Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage ...
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...