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Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. [56] Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed. [25] New quests are released periodically.
The Land of Fate set described the fictional land of Zakhara in the Al-Qadim campaign setting at length. Land of Fate describes the maps, geography, routines of daily life, fashion, customs, organizations, class status, the legal system, magical items, languages, calendars, 12 different desert tribes, 17 deities or deity types, and 27 city writeups in the "Adventurer’s Guide to Zakhara ...
Al-Qadim features simple, real-time combat, with the character using either one or two weapons simultaneously. [2] The character can use special objects to increase the power of the scimitar, and his ranged weapon is a sling or magic shards which cast various spells. [ 2 ]
Al-Qadim is a campaign setting for the Dungeons & Dragons role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses One Thousand and One Nights as a theme and is set in the land of Zakhara , called the Land of Fate . [ 1 ]
Caravans is an Al-Qadim adventure in which the eponymous caravan serves to move the characters (levels 5–9) across the High Desert in western Zakhara.If the player characters feed ancient poetry to the Persian rug Ala'i the Hungry during the adventure, Ala'i gives them clues by blacking in parts of its weave.
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.