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  2. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    This page was last edited on 9 February 2024, at 18:17 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  3. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. [3] WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed on a ...

  4. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  5. Babylon.js - Wikipedia

    en.wikipedia.org/wiki/Draft:BabylonJS

    It was initially released in 2013 under Microsoft Public License, having been developed by two Microsoft employees in their free time as a side-project. David Catuhe created the 3D game engine, while David Rousset implemented VR, Gamepad and IndexedDB support.

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  8. David Lynch Was Proud of All of His Projects Except This One ...

    www.aol.com/lifestyle/david-lynch-proud-projects...

    Related: Kyle MacLachlan Mourns David Lynch: 'I Owe My Entire Career, and Life Really, to His Vision' Still, the cast of Dune remembered Lynch fondly, honoring him with tributes after news of his ...

  9. Progressive enhancement - Wikipedia

    en.wikipedia.org/wiki/Progressive_enhancement

    Web pages created according to the principles of progressive enhancement are by their nature more accessible, [27] backwards compatible, [6] and outreaching, because the strategy demands that basic content always be available, not obstructed by commonly unsupported or scripting that may be easily disabled, unsupported (e.g. by text-based web browsers), or blocked on computers in sensitive ...