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Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.
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Ubisoft Connect, formerly Uplay, is a digital distribution, digital rights management, multiplayer and communications service for PC created by Ubisoft. First launched alongside Assassin's Creed II as a rewards program to earn points towards in-game content for completing achievements within Ubisoft, it expanded into a desktop client and ...
CutePDF is a proprietary Portable Document Format converter and editor for Microsoft Windows developed by Acro Software. [1] [2] CutePDF Writer can create PDF files, [3] and CutePDF Form Filler can edit simple PDF forms so that they can be sent without using more expensive PDF authoring software. [4] CutePDF can convert documents, images, and ...
The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. [ 3 ]
Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna.
Ubisoft Montreal had been working on its own sequel in the Driver series at the same time that Ubisoft Reflections had been developing Driver: San Francisco. Ubisoft Montreal's game had included some elements of hacking the driving environment to the player advantage, such as triggering street lights, as well as being able to swap from driver ...
Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...