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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
The first beta version of XNA Game Studio Express was released for download on August 28, 2006 followed by a second version on November 1, 2006. Microsoft released the final version on December 11, 2006. [10] On April 24, 2007, Microsoft released an update called XNA Game Studio Express 1.0 Refresh. [11]
In the earlier years of .NET development, a number of third-party object–relational libraries emerged in order to fill some perceived gaps in the framework. [32] [33] [34] As the framework evolved, additional object–relational tools were added, such as the Entity Framework and LINQ to SQL, both introduced in .NET Framework 3.5. These tools ...
For a time, the Microsoft Visual Studio and Borland's integrated development system were the only integrated development environments (IDEs) that could provide this (although, the SDK is downloadable for free separately from the entire IDE suite, from Microsoft Windows SDK for Windows 7 and .NET Framework 4).
It was also available in a bundle called Visual C++ 16/32-bit Suite, which included Visual C++ 1.5. [14] Visual C++ 2.0, which included MFC 3.0, was the first version to be 32-bit only. In many ways, this version was ahead of its time, since Windows 95, then codenamed "Chicago", was not yet released, and Windows NT had only a small market share ...
Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x.It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .
Unlike Win32 applications, native applications instantiate within the Kernel runtime code (ntoskrnl.exe) and so they must have a different entry point (NtProcessStartup, rather than (w)(Win)MainCRTStartup as is found in a Win32 application), [4] obtain their command-line arguments via a pointer to an in-memory structure, manage their own memory ...
Upon the release of XNA 3.1, Microsoft changed the games to "Xbox Live Indie Games" with hopes that it will help increase the "understanding and discoverability" of user-created games. [7] After the fourth quarter Dashboard update in 2010, the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away ...