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Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.
Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively.
In the case of material shot on video, improvements in smoothness just from having a higher refresh rate may be barely noticeable. [ 11 ] In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown).
High-motion is the characteristic of video or film footage displayed possessing a sufficiently high frame rate (or field rate) that moving images do not blur or strobe even when tracked closely by the eye. [1] [2] [3] The most common forms of high motion are NTSC and PAL video (i.e., "normal television") at their native display rates.
Coordinated Video Timings (CVT; VESA-2013-3 v1.2 [1]) is a standard by VESA which defines the timings of the component video signal. Initially intended for use by computer monitors and video cards , the standard made its way into consumer televisions .
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]