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Petrification is associated with the legends of Medusa and the Svartálfar among others. In fairy tales, characters who fail in a quest may be turned to stone until they are rescued by the successful hero, as in the tales such as The Giant Who Had No Heart in His Body, The Water of Life and The Dancing Water, the Singing Apple, and the Speaking Bird, as well as many troll tales.
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
Polygon reported that "Wizards of the Coast enlisted more playtesters to try the Dungeons & Dragons Tomb of Annihilation module than any adventure it has released before. Why? Because they were afraid no one would survive it". [7] The module's setting of Chult in the Forgotten Realms was last explored in the 2nd edition of Dungeons & Dragons. [7]
Tree remains that have undergone petrifaction, as seen in Petrified Forest National Park. In geology, petrification (from Ancient Greek πέτρα (pétra) 'rock, stone') is the process by which organic material becomes a fossil through the replacement of the original material and the filling of the original pore spaces with minerals.
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]
In 5th edition, there is only one Cure wounds spell [90] with Mass Cure Wounds simply extending the original spell to up to 6 creatures within a thirty-foot radius. [91] Detect evil: The caster is able to tell if someone or something they look at is evil. Other versions of this spell exist for the various other alignment components, such as ...
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies.
Van Richten's Guide to Ravenloft is a 256-page campaign and adventure guide for using the Ravenloft setting in the 5th edition. The book includes an overview of 39 Domains of Dread [1] and a 20-page adventure called The House of Lament.