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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  3. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  4. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    Each behavioural change theory or model focuses on different factors in attempting to explain behaviour change. Of the many that exist, the most prevalent are learning theories, social cognitive theory, theories of reasoned action and planned behaviour, transtheoretical model of behavior change, the health action process approach, and the BJ Fogg model of behavior change.

  5. Behavioral change support system - Wikipedia

    en.wikipedia.org/wiki/Behavioral_change_support...

    In politics, behavioural change interventions are delivered in the form of mass-media campaigns on existing social media platforms rather than standalone applications. [ 30 ] Overall, there is a continually growing number of domains in which ICT tools are introduced as tools to implement and deliver behavioral change campaigns in a systematic way.

  6. Function-Behaviour-Structure ontology - Wikipedia

    en.wikipedia.org/wiki/Function-Behaviour...

    The Function-Behaviour-Structure ontology – or short, the FBS ontology – is an ontology of design objects, i.e. things that have been or can be designed.The Function-Behaviour-Structure ontology conceptualizes design objects in three ontological categories: function (F), behaviour (B), and structure (S).

  7. Stanford Behavior Design Lab - Wikipedia

    en.wikipedia.org/wiki/Stanford_Behavior_Design_Lab

    Founded in 1998 and directed by B. J. Fogg, the Behavior Design Lab is a team of Stanford students, recent graduates, and quantitative researchers who study factors that impact human behavior, and conduct IRB research. The team is the global authority in a new and systematic way to design for behavior change, an approach called “Behavior Design."

  8. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Examples of this type of design pattern include: Blackboard design pattern Provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies Chain-of-responsibility pattern

  9. Behavioral design pattern - Wikipedia

    en.wikipedia.org/?title=Behavioral_design...

    Pages for logged out editors learn more. Contributions; Talk; Behavioral design pattern