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Cinebench is a cross-platform test suite which tests a computer's hardware capabilities. It can be used as a test for Cinema 4D's 3D modeling , animation , motion graphic and rendering performance on multiple CPU cores.
3DMark 11 included four Graphics tests - Deep Sea 1 & 2, High Temple 1 & 2 - for measuring GPU performance, a Physics test measuring CPU performance, and a Combined test targeting CPU and GPU performance. 3DMark 11 included a Demo that adds a soundtrack to the visual content. December 7, 2010 Windows Vista Windows 7 Windows 8 Windows 8.1 Windows 10
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. [1] These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. Most software defines two sets of system requirements: minimum and recommended.
A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
Superposition and other benchmarks by Unigine are often used by hardware reviewers to measure graphics performance (PCMag, [1] [2] [3] Digital Trends, [4] [5] [6] Lifewire [7] [8] [9] and others) and by overclockers for online and offline competitions in GPU overclocking. [10] [11] [12] Running Superposition (or another) benchmark by Unigine ...
The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...
In computing, a benchmark is the result of running a computer program, or a set of programs, in order to assess the relative performance of an object, by running a number of standard tests and trials against it. The term is also commonly used for specially-designed benchmarking programs themselves.