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These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.
T. Tank (video game) Tax Dodge (video game) Theseus and the Minotaur; Theseus and the Minotaur (video game) Thief (arcade game) Thunder Castle; Time Bandit
A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal.
Cratermaze is a variation of the Japanese games Booby Kids (released for Famicom) and Kid no Hore Hore Daisakusen (1987), an arcade game released by Nihon Bussan. A number of contemporary reviews compare the maze-like gameplay to Hudson's Bomberman series. [2] [3]
Maze Craze: A Game of Cops n’ Robbers is a game for the Atari Video Computer System (later renamed the Atari 2600) developed by Rick Maurer and published by Atari, Inc. in 1980. [ 1 ] [ 2 ] In Maze Craze , two players compete to be the first to escape a randomly generated, top-down maze.
The game uses an 18-by-16 cell maze which is randomly generated. [4] [5] [6] Initially the T. rex lies in wait.Once the player starts moving, the beast begins hunting. Thereafter, the T. rex may either calm down (if the player goes into a part of the maze that is far enough away), or become more active as the player come
Maze, also known as Maze War, [a] is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center .
Chase the Chuck Wagon is a maze video game. The object of each maze screen is to move Chuckie, the dog, through mazes of four different designs and escape through the opening directly below the chuckwagon. The player has limited time (60 or 30 seconds depending on the difficulty setting) per maze to accomplish this.