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Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic.The game was first released for Windows and has since been ported to other PC and console platforms.
Rogue Legacy is a 2013 platform game with roguelike elements developed and published by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, and iOS.
Microsoft XNA Framework is based on the native implementation of .NET Compact Framework 2.0 for Xbox 360 development and .NET Framework 2.0 on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms.
The game is the first in the series to introduce a focus of multiplayer, a theme that would not be re-visited by the series until the console sequel WarioWare: Smooth Moves on the Wii in 2006. [11] During the 8th Annual Interactive Achievement Awards , WarioWare, Inc.: Mega Party Games! received a nomination for " Console Family Game of the ...
It was a global production that involved multiple Ubisoft studios: Massive Entertainment created the game's multiplayer portion, Ubisoft Shanghai designed the missions and crafted the AI of wildlife, Ubisoft Bucharest provided quality assurance, Ubisoft Reflections assisted Montreal on the design of vehicles, and Red Storm Entertainment was ...
Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios.It was released in August 2008 for the Xbox 360.The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines.
Scaling horizontally (out/in) means adding or removing nodes, such as adding a new computer to a distributed software application. An example might involve scaling out from one web server to three. High-performance computing applications, such as seismic analysis and biotechnology , scale workloads horizontally to support tasks that once would ...
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.