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In this symphony Chávez made extensive use of the Greek paeonic (or cretic) meter, notated in 5 8 time in the score. [79] The fourth and last movement of Ravel's String Quartet is mostly in 5 8 and 5 4 time, alternating several times with 3 4 time. [80] A fourth example from Ravel is a particularly intense, if brief use of quintuples for ...
Seven seconds after launch of STS-121, the countdown clock at LC-39 at the Kennedy Space Center seen counting up, rather than down. In the context of a rocket launch, the "L minus Time" is the physical time before launch, e.g. "L minus 3 minutes and 40 seconds".
In the Zork series of games, the Great Underground Empire has its own system of measurements, the most frequently referenced of which is the bloit. Defined as the distance the king's favorite pet can run in one hour (spoofing a popular legend about the history of the foot), the length of the bloit varies dramatically, but the one canonical conversion to real-world units puts it at ...
Rogers said he achieved his time by shifting into second gear as the countdown timer reached zero. [8] Eric "Omnigamer" Koziel, a speedrunner and creator of tool-assisted speedruns, analyzed the source code of the game, and it was discovered that 5.51 seconds was impossible. He did not find it possible to shift during the countdown and ...
A second space shuttle disaster. Seventeen years after the Challenger disaster, another shuttle and its crew were lost in the skies above America: The shuttle Columbia broke apart upon reentry on ...
A unit of time is any particular time interval, used as a standard way of measuring or expressing duration. The base unit of time in the International System of Units (SI), and by extension most of the Western world , is the second , defined as about 9 billion oscillations of the caesium atom.
As listed on the Twin Galaxies leaderboard until January 2018, Rogers's record in the 1980 Activision game Dragster was a time of 5.51 seconds from 1982. [55] At the time, Activision verified high scores by Polaroid. [56] According to Rogers, after he submitted a photo of this time, he was called by Activision, who asked him to verify how he ...
The O/P keys were used for left/right movement, and the Q/A keys for up/down or forward/backwards movement. With SPACE being located at the bottom right of the original rubber-keyed Spectrum, the M or sometimes N key would be used for fire/action; on later models the SPACE bar would be used. QAOP had its own variations, such as ZXKM or WELP.
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