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  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that were not overridden (no constructors or destructors).

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructors cannot be directly invoked (the keyword “new” invokes them). Constructors should not have non-access modifiers. Java constructors perform the following tasks in the following order: Call the default constructor of the superclass if no constructor is defined. Initialize member variables to the specified values.

  4. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method. [ citation needed ] A type signature includes the number, types , and order of the function's arguments .

  5. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The call to d->f1() passes a B1 pointer as a parameter. The call to d->f2() passes a B2 pointer as a parameter. This second call requires a fixup to produce the correct pointer. The location of B2::f2 is not in the virtual method table for D. By comparison, a call to d->fnonvirtual() is much simpler: (*

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A constructor is a method that is called at the beginning of an object's lifetime to create and initialize the object, a process called construction (or instantiation). Initialization may include an acquisition of resources. Constructors may have parameters but usually do not return values in most languages. See the following example in Java:

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses.

  9. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    If a trait requires the consuming class to provide certain methods, the trait cannot know if those methods are semantically equivalent to the trait's needs. For some dynamic languages, such as Perl, the required method can only be identified by a method name, not a full method signature, making it harder to guarantee that the required method is appropriate.