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  2. F-Zero GX - Wikipedia

    en.wikipedia.org/wiki/F-Zero_GX

    F-Zero GX is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix. [1] It is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game.

  3. Category:F-Zero media files - Wikipedia

    en.wikipedia.org/wiki/Category:F-Zero_media_files

    To place a file in this category, add the tag {{media|F-Zero}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  4. List of F-Zero media - Wikipedia

    en.wikipedia.org/wiki/List_of_F-Zero_media

    F-Zero Legend of Falcon Opening Theme: The Meaning of Truth: December 3, 2003 [67] 17:39 [68] NEC Interchannel: Notes: Features the introductory theme of TV Tokyo's F-Zero anime. [67] F-Zero GX/AX Original Soundtrack: July 22, 2004 [69] 2:25:15 Scitron Digital Content: Notes: Two CD set composed of BGM soundtracks to the video games F-Zero GX ...

  5. F-Zero (video game) - Wikipedia

    en.wikipedia.org/wiki/F-Zero_(video_game)

    F-Zero [a] is a 1990 racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES.

  6. Ryu Ga Gotoku Studio - Wikipedia

    en.wikipedia.org/wiki/Ryu_Ga_Gotoku_Studio

    AV would develop F-Zero GX in a contracted development, while Nintendo would be responsible for the supervision, production and publishing of their IP. In the end, Nintendo was impressed with the product, considering it a step forward for the F-Zero franchise. [27] Amusement Vision consistently produced high selling titles and was profitable ...

  7. F-Zero - Wikipedia

    en.wikipedia.org/wiki/F-Zero

    F-Zero GX was released for the GameCube and developed by Sega's Amusement Vision team, and is the first F-Zero game to feature a story mode. The game was initially titled F-Zero GC. The arcade counterpart of GX was called F-Zero AX, which was released alongside of its Nintendo

  8. Takaya Imamura - Wikipedia

    en.wikipedia.org/wiki/Takaya_Imamura

    Takaya Imamura (今村 孝矢, Imamura Takaya, born April 10, 1966) is a Japanese video game designer, manga artist and educator. From 1989 to 2021, Imamura worked at Nintendo, where he designed the characters and story of F-Zero, including Captain Falcon, and most of the supporting characters from the Star Fox series of video games.

  9. F-Zero X - Wikipedia

    en.wikipedia.org/wiki/F-Zero_X

    F-Zero X [a] is a 1998 futuristic racing video game for the Nintendo 64 console, developed and published by Nintendo. It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original.