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  2. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_Fiber

    This allows the client's browser to display the UI immediately, rather than having to wait for the JavaScript to download and execute before rendering the UI. React supports SSR, which allows developers to render React components on the server and send the resulting HTML to the client.

  3. JSX (JavaScript) - Wikipedia

    en.wikipedia.org/wiki/JSX_(JavaScript)

    JSX (JavaScript Syntax Extension) is a syntax extension for JavaScript, commonly used with React to describe what the UI should look like.

  4. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]

  5. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  6. Geometry instancing - Wikipedia

    en.wikipedia.org/wiki/Geometry_instancing

    In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters.

  7. Image and object order rendering - Wikipedia

    en.wikipedia.org/wiki/Image_and_object_order...

    In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp). But when the scene complexity exceeds that of the image, such as is the case often in volume rendering, then image order algorithms (e.g., ray casting) may be more efficient.

  8. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life .

  9. Fireflies (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Fireflies_(computer_graphics)

    Fireflies need to be distinguished from noise (overall graininess in the image), which can be reduced by simply increasing the number of rendering samples (amount of computation) per pixel. Fireflies tend to be harder to get rid of.