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  2. File:Blender logo no text.svg - Wikipedia

    en.wikipedia.org/wiki/File:Blender_logo_no_text.svg

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .

  3. File:Logo Blender.svg - Wikipedia

    en.wikipedia.org/wiki/File:Logo_Blender.svg

    Printable version; Page information; ... The logo of Blender – free and open-source 3D computer graphics software: ... Use correct colors. 20:31, 2 November 2016:

  4. Template:Monopoly board layout - Wikipedia

    en.wikipedia.org/wiki/Template:Monopoly_board_layout

    To change any of the property colors, just add a color like so... |Color_301 = #32CD32 |Space_301 = My Property Name or |Color_301 = LimeGreen |Space_301 = My Property Name You can use hex codes or standard color names. Dozens of colors can be found at Wikipedia's Web colors article, and at the HTML Color Names page at w3schools.com.

  5. How to Choose the Right Color Scheme for Your Bedroom ...

    www.aol.com/choose-color-scheme-bedroom...

    That said, creating the bedroom of your dreams is way easier than it looks—and most designers will tell you that the leg work. Fact: When the re-decorating bug bites you, it’s hard to think ...

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  7. File:Blenderlogo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Blenderlogo.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  8. Category:Color templates - Wikipedia

    en.wikipedia.org/wiki/Category:Color_templates

    <noinclude>[[Category:Color templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character. Subcategories

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.