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Scaler was founded in 2019 by International Institute of Information Technology, Hyderabad alumni Anshuman Singh and Abhimanyu Saxena. [2]It all started in late 2014 when Saxena, who used to work at Fab.com, partnered with Singh, who had previously worked at Facebook and Directi, to start Interview Bit, a company aimed at preparing students for jobs. [3]
The academy, which joined together the curricula of training in Journalism, Production, Leadership and Technology, was opened for students on 14 December 2009, [6] offering free masterclasses online to licence-fee payers and rival news media organisations. [7]
Scaler, also known as Scaler: The Shapeshifting Chameleon, is a video game released in 2004 by Global Star Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Scaler follows the story of a lizard-loving 12-year-old boy named Bobby "Scaler" Jenkins, who stumbles across an evil plot to dominate the world through use of mutated ...
MasterClass was founded by David Rogier while a student at Stanford University, originally under the name "Yanka Industries". [6] [7] Rogier, who continues to serve as chief executive officer (CEO), [8] asked Aaron Rasmussen to join the company as a co-founder and chief technology officer; Rasmussen would also serve as creative director, [9] before leaving in January 2017. [7]
Alexandr Wang (Chinese: 汪滔; pinyin: Wāng tāo; [2] born 1997) is the founder and CEO of Scale AI, a data annotation platform that provides training data for machine learning models.
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MasterClass: 2.75 May 2021 [246] Educational technology United States Zipline: 2.75 June 2021 [247] Logistics United States Daangn Market 2.7 August 2021 [248] E-commerce South Korea Tridge 2.7 August 2022 [249] Software as a service South Korea Nextiva: 2.7 September 2021 [250] Software United States Tradeshift: 2.7 March 2021 [251] Financial ...
2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.
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