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Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match.
An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...
The Rocket League Championship Series (RLCS) is an annual Rocket League esports tournament series produced by Blast ApS and endorsed by Psyonix, the game's developer.It consists of two online qualification splits in several regions, with teams earning points towards qualifying for midseason tournaments known as Majors and the Rocket League World Championship, both of which are held as LAN ...
The 16 national teams that take part in the FIFAe World Cup are decided via the nationalities of the players that made up the Rocket League Championship Series (RLCS) Majors for that year, as well as active Rocket League playerbases. Once the national teams have been announced, players qualify for the tournament via winning their national ...
Rocket Racing is a 2023 racing video game developed by Psyonix and published by Epic Games. It is a spin-off title to the 2015 game Rocket League and is a part of Fortnite as a whole. In the game, up to twelve players compete with each other on a race track, with the goal being to be the first person to complete the race.
Games like Destiny, its sequel and Anno 1800 use this season pass approach. A related concept is the battle pass which provides new customization options that a player can earn by completing challenges in a game, but only if they have bought into the battle pass; content on a battle pass is typically only obtainable during a limited time.
Team SoloMid returned to Rocket League with the acquisition of the Hey Bro team on January 24, 2024, [46] after they had released their roster back on April 11, 2020. [47] The roster consists of Gwil "creamz" Muir, Stephen "hockE" Hoelbinger and Dylan "Wahvey" Thanus. They are currently competing in the North American (NA) region in RLCS.
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.
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