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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin. [71] However, it was deprecated in favor of WebGL. [93] Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript). [94]

  3. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a ... Android, BlackBerry 10, Tizen, Unity Web Player, Windows Store, WebGL, Oculus Rift ...

  5. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  6. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2]Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support.

  7. Web3D - Wikipedia

    en.wikipedia.org/wiki/Web3D

    Version 1.0 of the WebGL specification was released in March 2011. [11] Major advantages of the new technology include conformity with web standards and near-native 3D performance without the use of any browser plug-ins. [12] Since WebGL is based on OpenGL ES, it works on mobile devices without any additional abstraction layers.

  8. Sinespace - Wikipedia

    en.wikipedia.org/wiki/Sinespace

    Sinespace is a free-to-play massively multiplayer online Unity 3D-based platform created and published by Sine Wave Entertainment. It enables users to create and sell 3D content and interact with others as 3D avatars. [1] It was beta launched in November 2016 [2] and teamed up with Unity to make its SDK available in the Unity Asset Store in ...

  9. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    The engine supports the WebGL 1.0 and 2.0 standard to produce GPU accelerated 3D graphics and allows for scripting via the JavaScript programming language. [8] Projects can be distributed via a URL web link or packaged in native wrappers, p.g. for Android, using CocoonJS [9] [10] [11] or for Steam using Electron, and many other options and ...