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OpenGL is no longer in active development, whereas between 2001 and 2014, OpenGL specification was updated mostly on a yearly basis, with two releases (3.1 and 3.2) taking place in 2009 and three (3.3, 4.0 and 4.1) in 2010, the latest OpenGL specification 4.6 was released in 2017, after a three-year break, and was limited to inclusion of eleven ...
The toolkit is written in standard C++ using OpenGL, [2] and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android.
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
GLX demo (glxgears) included with X11. GLX consists of three parts: An API that provides OpenGL functions to an X Window System application.; An extension of the X protocol, which allows the client (the OpenGL application) to send 3D rendering commands to the X server (the software responsible for the display).
2017-05-10: Mesa 17.1 OpenGL 4.2+ for Intel Ivy Bridge (more than Intel driver for Windows, OpenGL 3.3+ for Intel Open SWR Rasterizer (important for cluster Computer for huge simulations) 2017-12-08: Mesa 17.3 AMD Vulkan Driver RADV full compliant in Khronos Test of Vulkan 1.0 2018-05-18: Mesa 18.1 with Vulkan 1.1 (Intel ANV and AMD RADV)
GLFW (Graphics Library Framework) is a lightweight utility library for use with OpenGL. It provides programmers with the ability to create and manage windows and OpenGL contexts, as well as handle joystick, keyboard and mouse input. [3]
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
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