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  2. JumpStart Advanced 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_2nd_Grade

    JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a ...

  3. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...

  4. D'Nealian - Wikipedia

    en.wikipedia.org/wiki/D'Nealian

    D'Nealian. The D'Nealian Method (sometimes misspelled Denealian) is a style of writing and teaching handwriting based on Latin script which was developed between 1965 and 1978 by Donald N. Thurber (1927–2020) in Michigan, United States. Building on his experience as a primary school teacher, Thurber aimed to make the transition from print ...

  5. JumpStart 2nd Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_2nd_Grade

    Release. 1996. Genre (s) Educational. Mode (s) Single-player. JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

  6. Bedtime Math - Wikipedia

    en.wikipedia.org/wiki/Bedtime_Math

    Bedtime Math was founded in February 2012, initially as a website. In March 2014, Bedtime Math launched Crazy 8s, a free nationwide after-school recreational math club. [2] In 2019, Bedtime Math created Fun Factor, a K–5 curriculum developed in consultation with Teachers College, Columbia University. It features math activities.

  7. Palmer Method - Wikipedia

    en.wikipedia.org/wiki/Palmer_Method

    The Palmer Method of penmanship instruction was developed and promoted by Austin Palmer in the late 19th and early 20th centuries. It was intended to simplify the earlier "Spencerian method", which had been the main handwriting learning method since the 1840s. [1] The Palmer Method soon became the most popular handwriting system in the United ...

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