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  2. Doodle4Google - Wikipedia

    en.wikipedia.org/wiki/Doodle4Google

    Doodle4Google. The 2010 Doodle4Google competition logo. Doodle 4 Google, also stylized Doodle4Google, is an annual competition in various countries, held by Google, to have children create a Google doodle that will be featured on the local Google homepage as a doodle.

  3. National Science Bowl - Wikipedia

    en.wikipedia.org/wiki/National_Science_Bowl

    National Science Bowl. The National Science Bowl (NSB) is a high school and middle school science knowledge competition, using a quiz bowl format, held in the United States. A buzzer system similar to those seen on popular television game shows is used to signal an answer. The competition has been organized and sponsored by the United States ...

  4. Science Olympiad - Wikipedia

    en.wikipedia.org/wiki/Science_Olympiad

    Since 2012, a Global Ambassador Team from Japan has been invited to attend the national tournament as part of a partnership between Science Olympiad, MEXT and JST.Each year, the Grand Prize for winning the Japan High School Science Championships (JHSSC), a competition styled after the U.S.-based Science Olympiad is a trip to the U.S. to participate in the Science Olympiad National Tournament.

  5. Future City Competition - Wikipedia

    en.wikipedia.org/wiki/Future_City_Competition

    Future City Competition is an international competition (formerly a national competition) in the United States that focuses on improving students' math, engineering, and science skills. The program is open to students in the 6th, 7th, and 8th grades who attend a public, private or home school. The Future City Competition is an example of ...

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  7. Winning Ways for Your Mathematical Plays - Wikipedia

    en.wikipedia.org/wiki/Winning_Ways_for_Your...

    Winning Ways for Your Mathematical Plays. Winning Ways for Your Mathematical Plays (Academic Press, 1982) by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy is a compendium of information on mathematical games. It was first published in 1982 in two volumes. The first volume introduces combinatorial game theory and its foundation in the ...

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